Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::GamepadI, including all inherited members.
GamepadI(GamepadType type, GamepadMakeFamily family, GamepadDeviceHandleI *handle) (defined in engine::GamepadI) | engine::GamepadI | inline |
m_gamepadFamily (defined in engine::GamepadI) | engine::GamepadI | protected |
m_gamepadType (defined in engine::GamepadI) | engine::GamepadI | protected |
m_handle (defined in engine::GamepadI) | engine::GamepadI | protected |
ProcessButtonEvent(GamepadButtonActionHolder *)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
ProcessEvent(EventGamepadThumbstickAxisChanged *event)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
RegisterButtonTapped(std::shared_ptr< CallableParameters3< GamepadButtonType, GamepadButtonAction, float > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
RegisterDpadAxis(std::shared_ptr< CallableParameters1< Vector2 > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
RegisterLeftThumbstickAxis(std::shared_ptr< CallableParameters1< Vector2 > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
RegisterRightThumbstickAxis(std::shared_ptr< CallableParameters1< Vector2 > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
SetLight(Color3)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
UnregisterAllEvents()=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
UnregisterEvent(GamepadEventIdentifier)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
~GamepadI() (defined in engine::GamepadI) | engine::GamepadI | inlinevirtual |