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Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::GamepadI, including all inherited members.
| GamepadI(GamepadType type, GamepadMakeFamily family, GamepadDeviceHandleI *handle) (defined in engine::GamepadI) | engine::GamepadI | inline |
| m_gamepadFamily (defined in engine::GamepadI) | engine::GamepadI | protected |
| m_gamepadType (defined in engine::GamepadI) | engine::GamepadI | protected |
| m_handle (defined in engine::GamepadI) | engine::GamepadI | protected |
| ProcessButtonEvent(GamepadButtonActionHolder *)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| ProcessEvent(EventGamepadThumbstickAxisChanged *event)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| RegisterButtonTapped(std::shared_ptr< CallableParameters3< GamepadButtonType, GamepadButtonAction, float > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| RegisterDpadAxis(std::shared_ptr< CallableParameters1< Vector2 > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| RegisterLeftThumbstickAxis(std::shared_ptr< CallableParameters1< Vector2 > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| RegisterRightThumbstickAxis(std::shared_ptr< CallableParameters1< Vector2 > >)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| SetLight(Color3)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| UnregisterAllEvents()=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| UnregisterEvent(GamepadEventIdentifier)=0 (defined in engine::GamepadI) | engine::GamepadI | pure virtual |
| ~GamepadI() (defined in engine::GamepadI) | engine::GamepadI | inlinevirtual |