Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::AnimatorFactoryI, including all inherited members.
Animate(float delay, float seconds, AnimationCurveLambda curve, std::function< void(AnimatorI *)> block, std::function< void(void)> didFinishBlock)=0 | engine::AnimatorFactoryI | pure virtual |