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Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
| virtual void | Animate (float delay, float seconds, AnimationCurveLambda curve, std::function< void(AnimatorI *)> block, std::function< void(void)> didFinishBlock)=0 |
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pure virtual |
Starts the animation block. In it you should use the AnimatablePropertiesI::animator() to use the animator functions.
| delay | - delay in seconds |
| seconds | - animation duration |
| curve | - chosen animation curve |
| block | - the animation block; use AnimatablePropertiesI::animator() to animate properties |
| didFinishBlock | - completion handler block |