Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
virtual AnimationCurveLambda & | GetCurve ()=0 |
virtual double | GetProgress ()=0 |
virtual void | Register (std::function< void(AnimatorI *)>)=0 |
virtual void | Prepare (std::function< void(AnimatorI *)> beginHndlr, std::function< void(AnimatorI *)> endHndlr)=0 |
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virtual void | Update ()=0 |
Defines the animator interface that is used to provide a concrete instance of the object actually doing the animation itself.