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Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::AnimatorI, including all inherited members.
| GetCurve()=0 (defined in engine::AnimatorI) | engine::AnimatorI | pure virtual |
| GetProgress()=0 (defined in engine::AnimatorI) | engine::AnimatorI | pure virtual |
| Prepare(std::function< void(AnimatorI *)> beginHndlr, std::function< void(AnimatorI *)> endHndlr)=0 (defined in engine::AnimatorI) | engine::AnimatorI | pure virtual |
| Register(std::function< void(AnimatorI *)>)=0 (defined in engine::AnimatorI) | engine::AnimatorI | pure virtual |
| Update()=0 (defined in engine::AnimationPeriodicUpdateI) | engine::AnimationPeriodicUpdateI | pure virtual |