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Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::LightI, including all inherited members.
| GetAmbientIntensity()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| GetColor()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| GetDiffuseIntensity()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| GetDiffuseSize()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| GetFalloutTypeForName(std::string type) (defined in engine::LightI) | engine::LightI | inlinestatic |
| GetIsEnabled()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| GetName()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| GetPosition()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| GetType()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| LIGHT_TYPES() (defined in engine::LightI) | engine::LightI | inlinestatic |
| LightI(LightFalloffType type, Color3 color, float ambientIntensity, Origin position, float diffuseSize, float diffuseIntensity) (defined in engine::LightI) | engine::LightI | inline |
| SetAmbientIntensity(float)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| SetColor(Color3)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| SetDiffuseIntensity(float)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| SetDiffuseSize(float)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| SetIsEnabled(bool)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| SetPosition(Origin)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
| SetType(LightFalloffType)=0 (defined in engine::LightI) | engine::LightI | pure virtual |