Pictel 2d 0.1
Game Engine Documentation
engine::LightI Member List

This is the complete list of members for engine::LightI, including all inherited members.

GetAmbientIntensity()=0 (defined in engine::LightI)engine::LightIpure virtual
GetColor()=0 (defined in engine::LightI)engine::LightIpure virtual
GetDiffuseIntensity()=0 (defined in engine::LightI)engine::LightIpure virtual
GetDiffuseSize()=0 (defined in engine::LightI)engine::LightIpure virtual
GetFalloutTypeForName(std::string type) (defined in engine::LightI)engine::LightIinlinestatic
GetIsEnabled()=0 (defined in engine::LightI)engine::LightIpure virtual
GetName()=0 (defined in engine::LightI)engine::LightIpure virtual
GetPosition()=0 (defined in engine::LightI)engine::LightIpure virtual
GetType()=0 (defined in engine::LightI)engine::LightIpure virtual
LIGHT_TYPES() (defined in engine::LightI)engine::LightIinlinestatic
LightI(LightFalloffType type, Color3 color, float ambientIntensity, Origin position, float diffuseSize, float diffuseIntensity) (defined in engine::LightI)engine::LightIinline
SetAmbientIntensity(float)=0 (defined in engine::LightI)engine::LightIpure virtual
SetColor(Color3)=0 (defined in engine::LightI)engine::LightIpure virtual
SetDiffuseIntensity(float)=0 (defined in engine::LightI)engine::LightIpure virtual
SetDiffuseSize(float)=0 (defined in engine::LightI)engine::LightIpure virtual
SetIsEnabled(bool)=0 (defined in engine::LightI)engine::LightIpure virtual
SetPosition(Origin)=0 (defined in engine::LightI)engine::LightIpure virtual
SetType(LightFalloffType)=0 (defined in engine::LightI)engine::LightIpure virtual