Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::LightI, including all inherited members.
GetAmbientIntensity()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
GetColor()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
GetDiffuseIntensity()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
GetDiffuseSize()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
GetFalloutTypeForName(std::string type) (defined in engine::LightI) | engine::LightI | inlinestatic |
GetIsEnabled()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
GetName()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
GetPosition()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
GetType()=0 (defined in engine::LightI) | engine::LightI | pure virtual |
LIGHT_TYPES() (defined in engine::LightI) | engine::LightI | inlinestatic |
LightI(LightFalloffType type, Color3 color, float ambientIntensity, Origin position, float diffuseSize, float diffuseIntensity) (defined in engine::LightI) | engine::LightI | inline |
SetAmbientIntensity(float)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
SetColor(Color3)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
SetDiffuseIntensity(float)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
SetDiffuseSize(float)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
SetIsEnabled(bool)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
SetPosition(Origin)=0 (defined in engine::LightI) | engine::LightI | pure virtual |
SetType(LightFalloffType)=0 (defined in engine::LightI) | engine::LightI | pure virtual |