Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
LightI (LightFalloffType type, Color3 color, float ambientIntensity, Origin position, float diffuseSize, float diffuseIntensity) | |
virtual LightFalloffType | GetType ()=0 |
virtual void | SetType (LightFalloffType)=0 |
virtual Color3 & | GetColor ()=0 |
virtual void | SetColor (Color3)=0 |
virtual bool | GetIsEnabled ()=0 |
virtual void | SetIsEnabled (bool)=0 |
virtual std::string & | GetName ()=0 |
virtual float & | GetAmbientIntensity ()=0 |
virtual void | SetAmbientIntensity (float)=0 |
virtual float & | GetDiffuseIntensity ()=0 |
virtual void | SetDiffuseIntensity (float)=0 |
virtual float & | GetDiffuseSize ()=0 |
virtual void | SetDiffuseSize (float)=0 |
virtual Origin & | GetPosition ()=0 |
virtual void | SetPosition (Origin)=0 |
Static Public Member Functions | |
static std::vector< LightInfo > & | LIGHT_TYPES () |
static LightFalloffType | GetFalloutTypeForName (std::string type) |