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Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::SceneI, including all inherited members.
| CreateLight(std::string type, Color3 color, float ambientIntensity, Origin position, float diffuseSize, float diffuseIntensity)=0 | engine::SceneI | pure virtual |
| GetIsActivated()=0 (defined in engine::SceneI) | engine::SceneI | pure virtual |
| SceneI() (defined in engine::SceneI) | engine::SceneI | inline |
| SetFrameUpdate(std::function< void(void)>)=0 (defined in engine::SceneI) | engine::SceneI | pure virtual |
| SetIsActivated(bool)=0 (defined in engine::SceneI) | engine::SceneI | pure virtual |
| SpriteAnimatedLoad(float keyframeAnimationDelay, SpriteAtlasI *atlas)=0 | engine::SceneI | pure virtual |
| SpriteStaticLoad(SpriteAtlasI *atlas, std::string name)=0 | engine::SceneI | pure virtual |
| SpriteTextLoad(FontI *)=0 | engine::SceneI | pure virtual |
| ~SceneI() (defined in engine::SceneI) | engine::SceneI | inlinevirtual |