Pictel 2d 0.1
Game Engine Documentation
engine::SceneI Member List

This is the complete list of members for engine::SceneI, including all inherited members.

CreateLight(std::string type, Color3 color, float ambientIntensity, Origin position, float diffuseSize, float diffuseIntensity)=0engine::SceneIpure virtual
GetIsActivated()=0 (defined in engine::SceneI)engine::SceneIpure virtual
SceneI() (defined in engine::SceneI)engine::SceneIinline
SetFrameUpdate(std::function< void(void)>)=0 (defined in engine::SceneI)engine::SceneIpure virtual
SetIsActivated(bool)=0 (defined in engine::SceneI)engine::SceneIpure virtual
SpriteAnimatedLoad(float keyframeAnimationDelay, SpriteAtlasI *atlas)=0engine::SceneIpure virtual
SpriteStaticLoad(SpriteAtlasI *atlas, std::string name)=0engine::SceneIpure virtual
SpriteTextLoad(FontI *)=0engine::SceneIpure virtual
~SceneI() (defined in engine::SceneI)engine::SceneIinlinevirtual