Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
virtual void | SetIsActivated (bool)=0 |
virtual bool | GetIsActivated ()=0 |
virtual SpriteRepresentationI * | SpriteStaticLoad (SpriteAtlasI *atlas, std::string name)=0 |
Load a sprite renderer. | |
virtual SpriteRepresentationI * | SpriteAnimatedLoad (float keyframeAnimationDelay, SpriteAtlasI *atlas)=0 |
Load a sprite renderer for animation. | |
virtual SpriteRepresentationTextI * | SpriteTextLoad (FontI *)=0 |
Load a drawable text representation. | |
virtual LightI * | CreateLight (std::string type, Color3 color, float ambientIntensity, Origin position, float diffuseSize, float diffuseIntensity)=0 |
Creates a light and adds it to the scene. This is a helper function to the the LightManager. | |
virtual void | SetFrameUpdate (std::function< void(void)>)=0 |