Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
SpriteAtlasI (std::string jsonFilename, std::string textureFilename) | |
virtual std::string & | GetFilename ()=0 |
virtual SpriteAtlasItemI * | GetItemForName (std::string name)=0 |
virtual std::vector< std::unique_ptr< SpriteAtlasItemI > > & | GetAllItems ()=0 |
virtual bool | GetFlippedVertically ()=0 |
Declares an abstraction that defines a sprite atlas loaded from a file.
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pure virtual |
Get all the sprites
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pure virtual |
Get the SpriteAtlasItemI if that item exists in the atlas json.