Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
FontI (std::string filename) | |
std::string & | getFontName () |
virtual void | SetScale (float)=0 |
virtual void | SetAlpha (float)=0 |
virtual void | SetZPosition (float)=0 |
virtual void | DrawAt (std::string text, float x, float y, int r, int g, int b, int a, TEXT_HORIZONTAL_ALIGNMENT hAlign, TEXT_VERTICAL_ALIGNMENT vAlign, Color4 colorMod, float lineMultiplier)=0 |
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pure virtual |
Draw the font. Uses the current engine provider.
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inline |
Retrieve the font name. Usually the name of the defining the font.
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pure virtual |
Set alpha
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pure virtual |
Set the scale
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pure virtual |
Set z-position