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Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::SpriteAtlasManagerI, including all inherited members.
| SpriteAtlasDisposeAll()=0 (defined in engine::SpriteAtlasManagerI) | engine::SpriteAtlasManagerI | pure virtual |
| SpriteAtlasGet(std::string jsonFilename)=0 | engine::SpriteAtlasManagerI | pure virtual |
| SpriteAtlasLoad(std::string jsonFilename, std::string textureFilename)=0 | engine::SpriteAtlasManagerI | pure virtual |
| SpriteAtlasUnload(SpriteAtlasI *atlas)=0 (defined in engine::SpriteAtlasManagerI) | engine::SpriteAtlasManagerI | pure virtual |