Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
virtual SpriteAtlasI * | SpriteAtlasLoad (std::string jsonFilename, std::string textureFilename)=0 |
virtual SpriteAtlasI * | SpriteAtlasGet (std::string jsonFilename)=0 |
virtual void | SpriteAtlasUnload (SpriteAtlasI *atlas)=0 |
virtual void | SpriteAtlasDisposeAll ()=0 |
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pure virtual |
Gets the specific atlas item using the name provided.
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pure virtual |
Loads sprite atlas, its texture and the json file for individual sprite splices.