Pictel 2d 0.1
Game Engine Documentation
Public Member Functions | List of all members
engine::SpriteAtlasManagerI Class Referenceabstract

Public Member Functions

virtual SpriteAtlasISpriteAtlasLoad (std::string jsonFilename, std::string textureFilename)=0
 
virtual SpriteAtlasISpriteAtlasGet (std::string jsonFilename)=0
 
virtual void SpriteAtlasUnload (SpriteAtlasI *atlas)=0
 
virtual void SpriteAtlasDisposeAll ()=0
 

Member Function Documentation

◆ SpriteAtlasGet()

virtual SpriteAtlasI * engine::SpriteAtlasManagerI::SpriteAtlasGet ( std::string  jsonFilename)
pure virtual

Gets the specific atlas item using the name provided.

◆ SpriteAtlasLoad()

virtual SpriteAtlasI * engine::SpriteAtlasManagerI::SpriteAtlasLoad ( std::string  jsonFilename,
std::string  textureFilename 
)
pure virtual

Loads sprite atlas, its texture and the json file for individual sprite splices.