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Pictel 2d 0.1
Game Engine Documentation
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This is the complete list of members for engine::TextureI, including all inherited members.
| GetSize() (defined in engine::TextureI) | engine::TextureI | inline |
| getTextureHandle() (defined in engine::TextureI) | engine::TextureI | inline |
| getTextureName() (defined in engine::TextureI) | engine::TextureI | inline |
| m_textureHandle (defined in engine::TextureI) | engine::TextureI | protected |
| m_textureName (defined in engine::TextureI) | engine::TextureI | protected |
| SetSize(Vector2 size) (defined in engine::TextureI) | engine::TextureI | inline |
| TextureI(void *textureHandle, std::string textureName, Vector2 size) (defined in engine::TextureI) | engine::TextureI | inline |