Pictel 2d 0.1
Game Engine Documentation
|
Public Member Functions | |
TextureI (void *textureHandle, std::string textureName, Vector2 size) | |
void * | getTextureHandle () |
std::string & | getTextureName () |
void | SetSize (Vector2 size) |
Vector2 & | GetSize () |
Protected Attributes | |
void * | m_textureHandle |
std::string | m_textureName |
Defines an abstract interface for the texture. Differnet back-end provide different concrete instances.