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Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
| const char * | toString () |
| Vector2 (float x, float y) | |
| Vector2 (Vector2 *other) | |
| double | length () |
| double | length_squqred () |
| bool | is_unit () |
| void | normalize () |
| Vector2 | normalized () |
| void | inverse () |
| Vector2 | inversed () |
| Vector2 | operator* (double value) |
| Vector2 | operator+ (Vector2 const &rhs) |
| Vector2 | operator+= (Vector2 const &rhs) |
| Vector2 | operator*= (double value) |
| bool | operator== (Vector2 const &rhs) |
Static Public Member Functions | |
| static Vector2 | zero () |
Public Attributes | |
| float | x |
| float | y |