Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
const char * | toString () |
Vector2 (float x, float y) | |
Vector2 (Vector2 *other) | |
double | length () |
double | length_squqred () |
bool | is_unit () |
void | normalize () |
Vector2 | normalized () |
void | inverse () |
Vector2 | inversed () |
Vector2 | operator* (double value) |
Vector2 | operator+ (Vector2 const &rhs) |
Vector2 | operator+= (Vector2 const &rhs) |
Vector2 | operator*= (double value) |
bool | operator== (Vector2 const &rhs) |
Static Public Member Functions | |
static Vector2 | zero () |
Public Attributes | |
float | x |
float | y |