Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
virtual FontI * | LoadFont (std::string fntFilename, std::string fontTexture)=0 |
virtual void | DisposeAllFonts ()=0 |
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pure virtual |
Unload all fonts. Be sure that you're no longer using them.
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pure virtual |
Load a specified fitmap font by providing the name of the .fnt file and the texture. If the font was previously loaded, uses the GetFont function instead. Otherwise loads new.