Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
virtual void | Play ()=0 |
virtual bool | Preapre ()=0 |
virtual void | Pause ()=0 |
virtual void | Stop ()=0 |
virtual void | SetVolume (double)=0 |
virtual void | SetLoops (bool)=0 |
virtual SoundFileState | GetState ()=0 |
virtual SoundFileStateObserverI * | AddObserver (std::shared_ptr< CallableParameters1< SoundFileI * > >)=0 |
virtual void | RemoveObserver (SoundFileStateObserverI *)=0 |
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pure virtual |
Add an observer for the sound file state
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pure virtual |
Get the player state
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pure virtual |
Pauses the sound file
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pure virtual |
Plays the sound file
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pure virtual |
Prepares the sound file
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pure virtual |
Remove an observer
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pure virtual |
Set the looping attribute
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pure virtual |
Set the volume. 0.0-1.0
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pure virtual |
Stops the sound file