Pictel 2d 0.1
Game Engine Documentation
Public Member Functions | List of all members
engine::SoundManagerI Class Referenceabstract

Public Member Functions

virtual SoundFileILoad (std::string)=0
 
virtual void Unload (SoundFileI *)=0
 

Member Function Documentation

◆ Load()

virtual SoundFileI * engine::SoundManagerI::Load ( std::string  )
pure virtual

Load a sound file. SoundManager manages the memory

◆ Unload()

virtual void engine::SoundManagerI::Unload ( SoundFileI )
pure virtual

Unload a sound file.