Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
virtual SceneI * | SceneCreateNew ()=0 |
virtual SceneI * | SceneGetCurrent ()=0 |
virtual void | SceneUnload (SceneI *)=0 |
virtual void | SceneMakeActive (SceneI *)=0 |
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pure virtual |
Creates a new scene. Removes the old one and removes it data.
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pure virtual |
Get the current scene
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pure virtual |
Make active.
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pure virtual |
Unload the current scene.