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Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
| TextureTargetI (void *textureHandle, Vector2 size) | |
Public Member Functions inherited from engine::TextureI | |
| TextureI (void *textureHandle, std::string textureName, Vector2 size) | |
| void * | getTextureHandle () |
| std::string & | getTextureName () |
| void | SetSize (Vector2 size) |
| Vector2 & | GetSize () |
Additional Inherited Members | |
Protected Attributes inherited from engine::TextureI | |
| void * | m_textureHandle |
| std::string | m_textureName |
Defines an abstract interface for the target texture that gets the current rendering queue's rendering pass.