Pictel 2d 0.1
Game Engine Documentation
Public Member Functions | List of all members
engine::TextureTargetI Class Reference
Inheritance diagram for engine::TextureTargetI:
engine::TextureI

Public Member Functions

 TextureTargetI (void *textureHandle, Vector2 size)
 
- Public Member Functions inherited from engine::TextureI
 TextureI (void *textureHandle, std::string textureName, Vector2 size)
 
void * getTextureHandle ()
 
std::string & getTextureName ()
 
void SetSize (Vector2 size)
 
Vector2GetSize ()
 

Additional Inherited Members

- Protected Attributes inherited from engine::TextureI
void * m_textureHandle
 
std::string m_textureName
 

Detailed Description

Defines an abstract interface for the target texture that gets the current rendering queue's rendering pass.