Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
TextureTargetI (void *textureHandle, Vector2 size) | |
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TextureI (void *textureHandle, std::string textureName, Vector2 size) | |
void * | getTextureHandle () |
std::string & | getTextureName () |
void | SetSize (Vector2 size) |
Vector2 & | GetSize () |
Additional Inherited Members | |
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void * | m_textureHandle |
std::string | m_textureName |
Defines an abstract interface for the target texture that gets the current rendering queue's rendering pass.