Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
DrawableTargetI (float width, float height) | |
void | SetTexture (TextureTargetI *texture) |
TextureTargetI * | GetTexture () |
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DrawableI (float width, float height) | |
virtual bool | CanDraw () |
virtual void | SetScale (float val) |
virtual float * | GetScale () |
virtual void | SetZPosition (float value) |
virtual void | SetAlpha (float val) |
virtual float * | GetAlpha () |
virtual void | SetColorMod (Color4 mod) |
virtual Color4 & | GetColorMod () |
virtual void | SetRotation (float, float, float)=0 |
virtual void | GetRotation (float *, float *, float *)=0 |
virtual void | SetRotateable (bool)=0 |
virtual void | SetTexture (TextureI *texture) |
virtual bool | IsFlippedHorizontally () |
virtual void | SetFlippedHorizontally (bool value) |
virtual Rect & | GetTextureRect () |
virtual bool & | GetAcceptsLight () |
Additional Inherited Members | |
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TextureI * | m_texture |
Rect | m_textureRect |
Color4 | m_colorMod |
float | m_flipHorizontal |
float | m_scale |
float | m_alpha |
float | m_zPos |
bool | m_flippedHorizontally |
bool | m_acceptsLight |
bool | m_rotatable |
Declares an abstrzct interface for the target drawable that is capable of accepting the current render pass and store it in its texture.
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inlinevirtual |
Get the drawable texture
Reimplemented from engine::DrawableI.