Pictel 2d 0.1
Game Engine Documentation
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Interface that holds the default animator
for the sprite.
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Public Member Functions | |
auto * | animator () |
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virtual void | SetAlpha (float)=0 |
virtual float | GetAlpha ()=0 |
virtual void | SetScale (float)=0 |
virtual float | GetScale ()=0 |
virtual void | SetPosition (Vector2)=0 |
virtual void | SetZPosition (float)=0 |
virtual Vector2 & | GetPosition ()=0 |
virtual void | SetRotation (Rotation)=0 |
virtual Rotation & | GetRotation ()=0 |
Protected Attributes | |
PropertyManupulator * | m_propertyAnimator |
Interface that holds the default animator
for the sprite.