Pictel 2d 0.1
Game Engine Documentation
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Public Member Functions | |
virtual void | SetAcceptsLight (bool)=0 |
virtual float | GetAcceptsLight ()=0 |
virtual void | SetColorMod (Color4)=0 |
virtual Color4 | GetColorMod ()=0 |
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auto * | animator () |
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virtual void | SetAlpha (float)=0 |
virtual float | GetAlpha ()=0 |
virtual void | SetScale (float)=0 |
virtual float | GetScale ()=0 |
virtual void | SetPosition (Vector2)=0 |
virtual void | SetZPosition (float)=0 |
virtual Vector2 & | GetPosition ()=0 |
virtual void | SetRotation (Rotation)=0 |
virtual Rotation & | GetRotation ()=0 |
Additional Inherited Members | |
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PropertyManupulator * | m_propertyAnimator |
Declares interface for sprite properties that are not animatable but can be changed
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pure virtual |
Control whether the object receives lights or not. If false it's completely lit up.
Implemented in engine::SpriteRepresentationI.
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pure virtual |
Set the color mod
Implemented in engine::SpriteRepresentationI.